2008-07-29 00:37:20
There's a few things bugging the feral druid community right now and it would be nice to get a response on the following issues:
First we have the age old scaling problem. Cat form has never scaled well, not at 60, not at 70, and right now there seems to be little to address these issues. Sure our talent trees have new talents that will help us output more damage, but every classes talent trees have had similar improvements and with the big nerf to agility I don't see feral druids realistically being competitive in a raid setting. Kalgan said we would be getting a “Dire Cat Form” at WWI and many of us thought this form would address our scaling issues, however we were recently told by Koraa that we would not be getting a Dire Cat form and said: “I think what Kalgan meant was that we intend to do different texture variances for Druid forms, including Cat form.” So without a Dire Cat Form to look forward to, we need something to address our scaling problems.
Second, we have no idea what is going on with our gear, but many of us are worried. With all this talk about condensing armor types are feral druids going to be stuck in rogue gear? What about bear form? So far in WotLK I haven't seen any leather with bonus armor on it, which would be a massive nerf to bear mitigation. I know the developers have some new plans for tanking in WotLK as far as tanks being able to deal more damage, but it would be nice to know if they intend mitigation to be less of a factor. Also with all this rogue gear on, will our tiny mana pool be able to cast any spells at all? I know in a raid setting it doesn't matter much, but for everything else I very much enjoy being able to use all of my abilities, not just the ones in the feral tree. (And on a side note, what is up with new ranks of spells costing way more than the ranks we have now?) Another concern I have had for a while is that being a hybrid means that we have to regear completely should we decide to respec and try something new, this is not so much an issue now for balance and restoration druids, but I feel like ferals got left out in the cold here. Seeing all deathknight abilities (whether they are spells or melee attacks) getting to scale off the same stats makes me a little jealous.
The last concern I have is about PvP as a feral druid. It's hard to judge right now what our issues will be at level 80, but it feels like we are going to be pretty dependent on our 5 min cooldown Berserk to get stuff killed. I am also very concerned with the amount of burst damage almost every class seems to be capable of now (ferals included). When BC came out it also carried a huge increase in HP as well as the new defensive stat “resilience”, are we going to be seeing similar HP increases or another defensive stat added to the game to offset the amount of burst damage many classes are capable of now?
First we have the age old scaling problem. Cat form has never scaled well, not at 60, not at 70, and right now there seems to be little to address these issues. Sure our talent trees have new talents that will help us output more damage, but every classes talent trees have had similar improvements and with the big nerf to agility I don't see feral druids realistically being competitive in a raid setting. Kalgan said we would be getting a “Dire Cat Form” at WWI and many of us thought this form would address our scaling issues, however we were recently told by Koraa that we would not be getting a Dire Cat form and said: “I think what Kalgan meant was that we intend to do different texture variances for Druid forms, including Cat form.” So without a Dire Cat Form to look forward to, we need something to address our scaling problems.
Second, we have no idea what is going on with our gear, but many of us are worried. With all this talk about condensing armor types are feral druids going to be stuck in rogue gear? What about bear form? So far in WotLK I haven't seen any leather with bonus armor on it, which would be a massive nerf to bear mitigation. I know the developers have some new plans for tanking in WotLK as far as tanks being able to deal more damage, but it would be nice to know if they intend mitigation to be less of a factor. Also with all this rogue gear on, will our tiny mana pool be able to cast any spells at all? I know in a raid setting it doesn't matter much, but for everything else I very much enjoy being able to use all of my abilities, not just the ones in the feral tree. (And on a side note, what is up with new ranks of spells costing way more than the ranks we have now?) Another concern I have had for a while is that being a hybrid means that we have to regear completely should we decide to respec and try something new, this is not so much an issue now for balance and restoration druids, but I feel like ferals got left out in the cold here. Seeing all deathknight abilities (whether they are spells or melee attacks) getting to scale off the same stats makes me a little jealous.
The last concern I have is about PvP as a feral druid. It's hard to judge right now what our issues will be at level 80, but it feels like we are going to be pretty dependent on our 5 min cooldown Berserk to get stuff killed. I am also very concerned with the amount of burst damage almost every class seems to be capable of now (ferals included). When BC came out it also carried a huge increase in HP as well as the new defensive stat “resilience”, are we going to be seeing similar HP increases or another defensive stat added to the game to offset the amount of burst damage many classes are capable of now?

Deep
