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GC- Living Seed is Broken...Please Fix
The idea was awesome...and then its implementation was horrible.

I like the idea of criting and taking a percentage of the heal and making it react like an orb from earthshield. That was worth putting 3 points in the talent late in the tree. But that's not how it was implemented.

Right now, it only takes a percentage of my effective heal from a crit. So, if I crit for 3k but do 10 effective healing...my living seed only will go off for 3. Really? Why isn't this one of the most useless talents in the resto tree? It's not only ineffective, but it's kind of counter-intuitive.

Further, if my target is brought up to full health before the next hit after living seed is placed on a target...they get zero healing, wastes the seed, and then take damage. How is that effective? Earth shield was awesome in that it provided an extra buffer...I thought that was the point of living seed.

This shouldn't be allowed to make it to wotlk.

I've been pretty supportive of most of the resto changes, but this needs to be dealt with. It's not lackluster, it's just broken.

[ Post edited by Cheroba ]

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Cheroba
Re: GC- Living Seed is Broken...Please Fix

Q u o t e:
Further, if my target is brought up to full health before the next hit after living seed is placed on a target...they get zero healing, wastes the seed, and then take damage. How is that effective? Earth shield was awesome in that it provided an extra buffer...I thought that was the point of living seed.


This part should be fixed in the 3.0.3 build -- it should be consistent with Earth Shield. I believe we even hotfixed it. Can anyone confirm?

The part about it being effective healing is by design.
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Ghostcrawler