2008-09-30 17:15:23
The PotP nerf is not the right way to go about reducing Druid mitigation.
You've said that Bear mitigation is too high, fine you may have a point. However, nerfing PotP isn't the right solution because it hurts our magical mitigation. Instead it would be better to nerf the Bear Form armor multiplier from 400% to a more appropriate value.
This has the following benefits:
o It brings Bear Form's flag mitigation down a notch.
o It does so without hurting our magical damage mitigation.
o It helps alleviate the new armor cap concerns (surely you've discovered in your internal testing that Bears are getting dangerously close to the armor cap at the post Naxx level). This will also keep item progression across tiers more relevant.
Another way to achieve the same would be itemization. Our grossly high armor levels are now due in part to the excellent array of high armor accessories (necks, cloaks, rings, trinkets). Redistributing the stats on these to lower the armor and raise the other stats could be another solution, however this has potential ramifications on use of these items by other classes, so care would have to be taken to make sure this is done appropriately.
If neither solution is an option, and you are dead set on making PotP 2% per party member, how do you hope to achieve this with a 3 point talent? I'm sure we can all agree that a "0.66666666666666666666666666666667% / 1.3333333333333333333333333333333% / 2%" distribution for a 3 point talent is ugly. In which case, I'd suggest changing PotP to a 2 point talent, and changing it's AP boost to 3/6% per point.
You've said that Bear mitigation is too high, fine you may have a point. However, nerfing PotP isn't the right solution because it hurts our magical mitigation. Instead it would be better to nerf the Bear Form armor multiplier from 400% to a more appropriate value.
This has the following benefits:
o It brings Bear Form's flag mitigation down a notch.
o It does so without hurting our magical damage mitigation.
o It helps alleviate the new armor cap concerns (surely you've discovered in your internal testing that Bears are getting dangerously close to the armor cap at the post Naxx level). This will also keep item progression across tiers more relevant.
Another way to achieve the same would be itemization. Our grossly high armor levels are now due in part to the excellent array of high armor accessories (necks, cloaks, rings, trinkets). Redistributing the stats on these to lower the armor and raise the other stats could be another solution, however this has potential ramifications on use of these items by other classes, so care would have to be taken to make sure this is done appropriately.
If neither solution is an option, and you are dead set on making PotP 2% per party member, how do you hope to achieve this with a 3 point talent? I'm sure we can all agree that a "0.66666666666666666666666666666667% / 1.3333333333333333333333333333333% / 2%" distribution for a 3 point talent is ugly. In which case, I'd suggest changing PotP to a 2 point talent, and changing it's AP boost to 3/6% per point.
[ Post edited by Florense ]

Florense
