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R.I.P Flourish - 17/09/2008
Healing of Flourish (aka Wild Growth) reduced by 80%.

Now we have to wait 5 seconds worth of ticks to do the same healing as a CoH and CH does instantly. Oh and its now less efficient than CoH/CH.

HoTs are just getting better and better...

Edit: Wild Growth numbers @ Level 80 in premade gear:
http://img519.imageshack.us/img519/1921/wildgrowmg2.jpg

[ Post edited by Xaviar ]


Gladiator Xaviaar Druid [Gentlemens Club] Korgath (S2+S3)
http://www.wowarmory.com/character-sheet.xml?r=Korgath&n=Xaviaar
Gladiator Rushlife Priest (S1+S2)
Gladiator Xaviair Hunter (S1+S2)
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Xaviar
Re: R.I.P Flourish - 17/09/2008
Wild Growth heals for 50% more than Circle of Healing, but it requires it to reach it's full duration. We're also putting Wild Growth on Gift of the Earthmother, so you can get the HoT on more people faster.

[ Post edited by Koraa ]


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Koraa
Re: R.I.P Flourish - 17/09/2008

Q u o t e:
They already did, it was called Flourish, and encounters went fine, you had CoH, a 41 point talent. The problem is that you, and the entire priest forum, was too retarded to understand the difference between a direct heal and a hot.

Um, the first tick of the HoT before this balance change was healing about as much as CoH's direct heal.
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Koraa