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Stop Freaking Out, They're Not Done Tuning
These are not the final numbers, folks. Yes, SS was horribly overpowered, did you look at it?

They were establishing HIGH baseline damage, and now they are establishing LOW baseline damage.

Release is going to be somewhere in between, I think. We're closer to where they want us though.

Some abilities are doing too little damage, so they'll tune those. They're not going to wreck the Death Knights. They'll do it right.

Stop freaking out.
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Velarian
Re: Stop Freaking Out, They're Not Done Tunin

Q u o t e:
EDIT: And look at Ghostwalker's recent replies. Most of his comments are directed towards people who are talking about the severity of the nerfs, or his "thick skin" as opposed to specific changes (save for the Howling Blast one).


It's more of a carapace really.

Death knights shouldn't be able to obliterate rogues (see what I did there?). In fact, many players will tell you that rogues can defeat characters of higher level if they get the drop on them. Death knights should have to rely on all of their tools and not just spam the hardest hitting ones. Death knights should not do the most damage in an instance while tanking. All of those things were happening before. Some were bugs, but some were just very generous numbers or stacking talents.

We think the numbers are a lot closer now. If they are too low, we'll adjust them, but we need to get more data first and finish the balance pass on all the classes to know if that is really the case.

With all the work we put into the class and the quests, we aren't going to let death knights languish in obscurity.

[ Post edited by Ghostcrawler ]

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Ghostcrawler