2008-09-06 14:06:18
This is a controversial topic that seems to bleed over into every thread, so in a desperate attempt to contain it, I'll start this new thread to focus on the topic.
The design is that the death knight can dual-wield or use a two-hander. I know not everyone agrees with that design, and you are certainly welcome to debate it in this thread. My suspicion is that most DKs will use the larger weapons, since a certain famous rune weapon is a two-hander, and just because it fits the kit for a lot of people. But we aren't trying to specifically punish or promote one-handed weapons either.
The design is that neither wins out and becomes the obvious choice. We are trying to do that in part because it's so rare. All rogues DW, but no paladin does. All Fury warriors DW, but no Arms warrior does. We have sprinkled the trees with talents that benefit one system or the other. Typically, dual wielding eventually wins out, damage-wise, over two-hander use. As such we can't promote DW too much or it will dominate.
Tanking is a special concern. It is NOT the design that all death knights dual-wield when tanking. There is probably a slight motivation to do so because faster swings can be useful for generating early threat, and because you can stack mitigation by choosing two tanking weapons, which are all one-handed. Working against that is the parry counterattack of most bosses, which works against dual-wielding. We do have some knobs to turn here, such as making the parry rune enchant benefit two-handed style more than one-handed style. This is something we are going to keep a very close eye on. Again, the design is that both styles are equally useful.
The design is that the death knight can dual-wield or use a two-hander. I know not everyone agrees with that design, and you are certainly welcome to debate it in this thread. My suspicion is that most DKs will use the larger weapons, since a certain famous rune weapon is a two-hander, and just because it fits the kit for a lot of people. But we aren't trying to specifically punish or promote one-handed weapons either.
The design is that neither wins out and becomes the obvious choice. We are trying to do that in part because it's so rare. All rogues DW, but no paladin does. All Fury warriors DW, but no Arms warrior does. We have sprinkled the trees with talents that benefit one system or the other. Typically, dual wielding eventually wins out, damage-wise, over two-hander use. As such we can't promote DW too much or it will dominate.
Tanking is a special concern. It is NOT the design that all death knights dual-wield when tanking. There is probably a slight motivation to do so because faster swings can be useful for generating early threat, and because you can stack mitigation by choosing two tanking weapons, which are all one-handed. Working against that is the parry counterattack of most bosses, which works against dual-wielding. We do have some knobs to turn here, such as making the parry rune enchant benefit two-handed style more than one-handed style. This is something we are going to keep a very close eye on. Again, the design is that both styles are equally useful.
