2007-09-19 14:19:15
I was very happy to hear that hair stylists are finally appearing in game, but was rather surprised at what the developer in charge of that panel said regarding to the player reaction to that announcement - that he was surprised that people cheered louder for that than many other features.
I have to wonder, what do the developers at Blizzard really think of these "roleplaying" features, and are they really seen as lower priority than adding things to what is no doubt the main focus of the game, the combat system? Cause honestly, and this is just in my opinion - everything in the game is done through the combat system, with the exception of Simon in Blade's Edge, and maybe fishing. And it gets old, after a while. There is a lot of demand for other things. Alternative ways to advance your character that doesn't necessarily have anything to do with improving your character's combat prowess. And I'm not talking about more vanity pets, cute as they may be.
Player housing is a big one. It's been highly desired by a large number of players since before WoW was launched, even. Yet, it's never been anything more than a distant "maybe sometime in the future", and a few unused items in the game files. Having a place of your own to decorate and stash your war trophies and old tier sets in would really, really spice up the game.
How about surnames? It seems like such a simple addition, though I'm sure there's a lot of programming to be done to put it in - but still, it's something that's brought up over and over again. Why is it such low priority when it's something many people clearly want?
A more interactive world is another thing that's often brought up, both in the form of dynamic, GM-run quests (that won't happen - we know!) but also other things, simpler things - like more interesting NPCs. The "world revival project" stopped short after the Barrens redux, whatever happened with that? And why can we only sit on a small percentage of the chairs and benches in game, for example? And why do NPCs not respond to our actions in game?
How about cross-faction communication. Is it time to revisit that topic yet, maybe reevaluate it? The reason that it was made impossible for factions to communicate with each other was because there was a lot of trash talk in the beta, mostly due to PvP. Yet now, we fight our own faction in arenas, where we can freely communicate... and there is not really a problem. The few times it does happen, there's a handy-dandy ignore function. Allowing for cross-faction communication on RP servers at least would do wonders for the roleplaying communities that are often divided and small enough as they are.
I guess my point with all this is, that I do love the game, still. It just feels like roleplaying is never a priority, and all those "maybe in the future"s that so many players so dearly want are never actually coming, since all the developer time goes into "more of the same", so to speak. Are there any hopes that WotLK might bring any more alternative features to support roleplaying and non-combat activities?
Edit: Bornakk gave a reply of sorts in another thread:
http://forums.worldofwarcraft.com/thread.html?topicId=5103804737&sid=1&pageNo=2
Edit 2: Lagren made a list of everyone who posted positive comments in support of this thread. Most of these people brought new ideas to the thread, too.
http://www.freewebs.com/thegrandlist/
I have to wonder, what do the developers at Blizzard really think of these "roleplaying" features, and are they really seen as lower priority than adding things to what is no doubt the main focus of the game, the combat system? Cause honestly, and this is just in my opinion - everything in the game is done through the combat system, with the exception of Simon in Blade's Edge, and maybe fishing. And it gets old, after a while. There is a lot of demand for other things. Alternative ways to advance your character that doesn't necessarily have anything to do with improving your character's combat prowess. And I'm not talking about more vanity pets, cute as they may be.
Player housing is a big one. It's been highly desired by a large number of players since before WoW was launched, even. Yet, it's never been anything more than a distant "maybe sometime in the future", and a few unused items in the game files. Having a place of your own to decorate and stash your war trophies and old tier sets in would really, really spice up the game.
How about surnames? It seems like such a simple addition, though I'm sure there's a lot of programming to be done to put it in - but still, it's something that's brought up over and over again. Why is it such low priority when it's something many people clearly want?
A more interactive world is another thing that's often brought up, both in the form of dynamic, GM-run quests (that won't happen - we know!) but also other things, simpler things - like more interesting NPCs. The "world revival project" stopped short after the Barrens redux, whatever happened with that? And why can we only sit on a small percentage of the chairs and benches in game, for example? And why do NPCs not respond to our actions in game?
How about cross-faction communication. Is it time to revisit that topic yet, maybe reevaluate it? The reason that it was made impossible for factions to communicate with each other was because there was a lot of trash talk in the beta, mostly due to PvP. Yet now, we fight our own faction in arenas, where we can freely communicate... and there is not really a problem. The few times it does happen, there's a handy-dandy ignore function. Allowing for cross-faction communication on RP servers at least would do wonders for the roleplaying communities that are often divided and small enough as they are.
I guess my point with all this is, that I do love the game, still. It just feels like roleplaying is never a priority, and all those "maybe in the future"s that so many players so dearly want are never actually coming, since all the developer time goes into "more of the same", so to speak. Are there any hopes that WotLK might bring any more alternative features to support roleplaying and non-combat activities?
Edit: Bornakk gave a reply of sorts in another thread:
Q u o t e:
The answer (assuming this is what you were requesting) is the same as what we have giving player-housing in the past. We would enjoy adding more of these types of things but we have no current plans to do so, though it is possible in the future.
The avenue for changes, updates, and improvements regarding roleplaying is the same as everything else, but as usual if we don't have anything new to add we likely won't say anything.
http://forums.worldofwarcraft.com/thread.html?topicId=5103804737&sid=1&pageNo=2
Edit 2: Lagren made a list of everyone who posted positive comments in support of this thread. Most of these people brought new ideas to the thread, too.
http://www.freewebs.com/thegrandlist/
[ Post edited by Nataszja ]

Nataszja

