Feed RSS RSS feed
[Feedback]General Vezax - hard mode & casters
The idea of surpressing mana regen abilities while you still have the green clouds for some regen on normal mode is indeed interesting one but when it comes to hard mode I can't imagine the use of caster dpsers on hard mode.

I understand the idea of hard mode is to get the most damage per mana while having only 1mana pool at your disposal. However, even with usage of the spellpower enhancing clouds I still don't see how most of casters can squize that much of while having only around 20k mana. What I mean is that mechanics of many caster dpsers isn't designed around using only 1 set of mana pool.

What I am wondering is it really intended that mana regen abilities with CD like innervate, evocation, mana potion etc don't work on that fight? Note, that enabling those won't make mana management that much easier for casters on this fight - we still will have to make decissions what to cast and when but at least the mana pool becomes bit more realistic.

Now I know many melee might say that after so many melee unfriendly fights in the past finally there is something that is caster unfriendly however the rate of this fight being caster unfriendly is nothing compared to anything melee had to experience in the past fights. I mean there never was a fight where after 1-2min any class or spec was becoming totally cut off from doing anything till end of the fight.

There is a difference between hard and "it's better not take any casters at all" - and this is how this fight looks like atm.

[ Post edited by Lilija ]


Ashaera's "moonkin guide for dummies":
http://elitistjerks.com/f73/t41030-moonkin_guide_dummies/
Avatar of Lilija
Lilija
Re: [Feedback]General Vezax - hard mode & cas
Thanks for the feedback. Can you please keep feedback to the existing thread.
http://forums.wow-europe.com/thread.html?topicId=8496499632
Thanks again :-)
"All those who believe in telekinesis, raise my hand. "

Community Team - English
Avatar of Wryxian
Wryxian