2009-10-14 00:23:47
I posted this on an obscure thread out on general, but it's bound to get buried under the typical slush of General QQ, so I figured I'd come here instead.
What was the problem with a level one raid?
I don't see a reason what a level one raid is going to cause. Are the gold farmers / spammers forming raiding parties and conducting business in that manner? Is it somehow easier for a funds transfer to occur of ninja'd account loot in a raid rather than a party? I don't get it.
Look at the links below to see the levels of insanity we've produced over the last four years. Level one toons are a staple for the events we've done both for our server parties or even for our own uses. Level one races enabled players who weren't even from our server to join in on the fun immediately without even having to have spent a minute there previously. Forcing people to spend an hour or two prior to any of our parties will very quickly cause them to not want to come.
I'm sure other guilds do things like this as well. Hogger raids to say the least are still fun to do as a goofy guild gathering event. Don't kill the fun for all of us unless there is a REALLY valid reason.
Spring Break 2009:
http://www.youtu be.com/watch?v=lMi0JZ ZtFp0
http://www.youtu be.com/watch?v=haIpTU jLIbQ
http://www.youtu be.com/watch?v=DpE3DZ nziLM
Hogger Raid During our Summer 2008 Party:
http://www.youtu be.com/watch?v=NOPN2t RKoMM
April Fools 2008:
http://www.youtu be.com/watch?v=JMNx3g oxjU8
2007 Anniversary Party:
http://video.goo gle.com/videoplay?doc id=-84948649629815992 9
2006 Halloween Party:
http://www.youtu be.com/watch?v=j8695_ UEEc8
Summer Party 2006:
http://video.goo gle.com/videoplay?doc id=680217098801517995
Anniversary 2006:
http://video.goo gle.com/videoplay?doc id=484004268667088533 8
Ghostcrawl er Posts
http://forums.wo rldofwarcraft.com/thr ead.html?topicId=2044 4817276&sid=1& pageNo=7#125
http://forums.wo rldofwarcraft.com/thr ead.html?topicId=2044 4817276&sid=1& pageNo=8#156
A compilation of the ideas presented through the first 250 or so posts.
Compiled by Paully < Unrequited > Stormrage server....thank you!
Low level is for some value under 60. High level is for some value over 40. Use your own judgment on deciding an appropriate value for each.
Category 0) As is, but less.
1) Disable raid invites for level 5 and under instead of 10.
Category 1) Selectively enable Level 10 raid invites
1) Settings checkbox "Allow Raid invites below level 10?"
2) Allow raid invites below level 10, if player has a high level character on their account or account is 30 days old.
Category 2) Disable Quest/XP restrictions.
1) Flag all low level quests as raid quests.
2) Remove quest/xp restrictions for low level characters.
3) Remove quest/xp restrictions, if 5 or less raid members are within xp/loot reach.
4) Remove quest restrictions, depend on quest design and xp penalty to balance difficulty.
5) Remove quest restriction, but only allow party members to help complete these quests.
Category 3) Warn new players of raid penalties.
1) Create a warning if a low level character is invited to a raid.
2) Create a tooltip for the tutorial messages upon raid invite.
3) Give a intro video or in game cutscene explaining raid mechanics.
4) Require a special slash command or a text box to be filled in in order to join a raid on a low level character.
Category 4) Make using/leaving a raid easier for new players.
1) Create a starting quest where players must join/leave a raid (potentially using NPCs as raid members).
2) List the slash command for leaving a raid in all quest penalty warnings.
3) Have a player automatically leave a raid after an extended logout.
4) Give new players a big red flashing "Leave Raid" button beside the minimap when in a raid.
What was the problem with a level one raid?
I don't see a reason what a level one raid is going to cause. Are the gold farmers / spammers forming raiding parties and conducting business in that manner? Is it somehow easier for a funds transfer to occur of ninja'd account loot in a raid rather than a party? I don't get it.
Look at the links below to see the levels of insanity we've produced over the last four years. Level one toons are a staple for the events we've done both for our server parties or even for our own uses. Level one races enabled players who weren't even from our server to join in on the fun immediately without even having to have spent a minute there previously. Forcing people to spend an hour or two prior to any of our parties will very quickly cause them to not want to come.
I'm sure other guilds do things like this as well. Hogger raids to say the least are still fun to do as a goofy guild gathering event. Don't kill the fun for all of us unless there is a REALLY valid reason.
Spring Break 2009:
http://www.youtu
http://www.youtu
http://www.youtu
Hogger Raid During our Summer 2008 Party:
http://www.youtu
April Fools 2008:
http://www.youtu
2007 Anniversary Party:
http://video.goo
2006 Halloween Party:
http://www.youtu
Summer Party 2006:
http://video.goo
Anniversary 2006:
http://video.goo
Ghostcrawl
http://forums.wo
http://forums.wo
A compilation of the ideas presented through the first 250 or so posts.
Compiled by Paully < Unrequited > Stormrage server....thank you!
Low level is for some value under 60. High level is for some value over 40. Use your own judgment on deciding an appropriate value for each.
Category 0) As is, but less.
1) Disable raid invites for level 5 and under instead of 10.
Category 1) Selectively enable Level 10 raid invites
1) Settings checkbox "Allow Raid invites below level 10?"
2) Allow raid invites below level 10, if player has a high level character on their account or account is 30 days old.
Category 2) Disable Quest/XP restrictions.
1) Flag all low level quests as raid quests.
2) Remove quest/xp restrictions for low level characters.
3) Remove quest/xp restrictions, if 5 or less raid members are within xp/loot reach.
4) Remove quest restrictions, depend on quest design and xp penalty to balance difficulty.
5) Remove quest restriction, but only allow party members to help complete these quests.
Category 3) Warn new players of raid penalties.
1) Create a warning if a low level character is invited to a raid.
2) Create a tooltip for the tutorial messages upon raid invite.
3) Give a intro video or in game cutscene explaining raid mechanics.
4) Require a special slash command or a text box to be filled in in order to join a raid on a low level character.
Category 4) Make using/leaving a raid easier for new players.
1) Create a starting quest where players must join/leave a raid (potentially using NPCs as raid members).
2) List the slash command for leaving a raid in all quest penalty warnings.
3) Have a player automatically leave a raid after an extended logout.
4) Give new players a big red flashing "Leave Raid" button beside the minimap when in a raid.
[ Post edited by Darias ]
Sleeper Cartel
A rare guild, where the parties are epic, and the friendships are legendary.
It's a Dead Man's Party: 2009 Hallow's End Bash!
www.sleepercarte

Darias
