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Character and Creature Nameplates
We have made some changes to the way creature and character nameplates display in the game and would like to get feedback from those of you on the public test realms. There are three significant changes you should notice:

  • The range at which you can see the nameplates is now much longer.
  • You can no longer see the nameplates through objects which block line of sight.
  • Instead of the nameplates trying to sort themselves, they just overlap. We think this makes them more useful for very large groups (example: Onyxia whelps).

Please let us know how this change affects your play experience, whether through PvE or PvP.


Edit: For clarification, please also refer to my follow-up post about nameplate changes:


We have a couple of points of clarification based on some of the feedback and concerns we’ve been seeing in this thread:

  • As long as you are able to peer into the doorway of a room, you will see nameplates of players or creatures in that room.
  • Similar to the first point, pillars and bridges in Arenas will not hide friendly or enemy nameplates.
  • Nameplates for totems can be toggled under “PRODUCTION” settings in “Interface Options” on the test realms. We will look into adding this functionality for pets as well.
  • The way nameplates are sorted when large numbers of creatures and players are grouped together is not fully functional and we will continue to address the way these are sorted and displayed throughout the testing process. In the mean time, you can choose to toggle this feature back to its original functionality, also under "PRODUCTION" settings.

[ Post edited by Zarhym ]

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Zarhym
Re: Character and Creature Nameplates
We have a couple of points of clarification based on some of the feedback and concerns we’ve been seeing in this thread:

  • As long as you are able to peer into the doorway of a room, you will see nameplates of players or creatures in that room.
  • Similar to the first point, pillars and bridges in Arenas will not hide friendly or enemy nameplates.
  • Nameplates for totems can be toggled under “PRODUCTION” settings in “Interface Options” on the test realms. We will look into adding this functionality for pets as well.
  • The way nameplates are sorted when large numbers of creatures and players are grouped together is not fully functional and we will continue to address the way these are sorted and displayed throughout the testing process. In the mean time, you can choose to toggle this feature back to its original functionality, also under "PRODUCTION" settings.

Avatar of Zarhym
Zarhym
Re: Character and Creature Nameplates

Q u o t e:
I like the changes but right now your current target doesn't properly cover the other nameplates so if your targets name overlaps another nameplates name it is near unreadable.

As I stated in my post above, this particular portion of this feature still has some kinks to be worked out during the testing process. It can be toggled back to its original functionality via the instructions provided in my previous post.

[ Post edited by Zarhym ]


It comes and it kills, cruising the earth
Attacking your towns as you watch from outside
And no one felt crashes in your hearts...
Avatar of Zarhym
Zarhym
Re: Character and Creature Nameplates
Thank you everyone for your feedback. We are currently revising the way nameplates are displayed and will provide further updates when these changes are reflected on the test realms.

It comes and it kills, cruising the earth
Attacking your towns as you watch from outside
And no one felt crashes in your hearts...
Avatar of Zarhym
Zarhym