2009-08-14 17:36:49
Noticed this in the listed changes
I'm assuming that this is part of the nerfs to the prot/holy arena build that the developers are attempting to get rid of.
The thing is, TbtL wasn't what was making prot/holy so useful, it was the combination of the Avenger's Shield silence, the reduced cooldown on Hammer of Justice, and an undispellable Divine Plea that could be kept up indefinately.
The additional crit and spellpower from Touched by the Light was icing on top of the cake.
From what I'm guessing, the crit heal bonus from this talent was put in place so that prot paladins would be able to put on healing gear and heal if the raid encountered a one tank fight. The extra spell power from this talent helped us at least get a little closer to the healing output of specc'd healers, just with almost no mana efficiency at all.
If the designers really wanted to make this talent not useful for healers, they could simply remove the crit heal portion of the talent, or have the spellpower only apply to spell damage, rather than healing.
But if blizzard really wanted to get rid of prot/holy, I'd take a look first at why holy paladins were going prot/holy, namely the lack of offensive utility, instead of just trying to reduce the Heals per Second that they can throw out.
Q u o t e:
Touched by the Light: This talent now provides 20/40/60% of the paladin’s strength as spell power instead of 10/20/30% of the paladin’s stamina.
I'm assuming that this is part of the nerfs to the prot/holy arena build that the developers are attempting to get rid of.
The thing is, TbtL wasn't what was making prot/holy so useful, it was the combination of the Avenger's Shield silence, the reduced cooldown on Hammer of Justice, and an undispellable Divine Plea that could be kept up indefinately.
The additional crit and spellpower from Touched by the Light was icing on top of the cake.
From what I'm guessing, the crit heal bonus from this talent was put in place so that prot paladins would be able to put on healing gear and heal if the raid encountered a one tank fight. The extra spell power from this talent helped us at least get a little closer to the healing output of specc'd healers, just with almost no mana efficiency at all.
If the designers really wanted to make this talent not useful for healers, they could simply remove the crit heal portion of the talent, or have the spellpower only apply to spell damage, rather than healing.
But if blizzard really wanted to get rid of prot/holy, I'd take a look first at why holy paladins were going prot/holy, namely the lack of offensive utility, instead of just trying to reduce the Heals per Second that they can throw out.
Blizz seems to think that tanks only wanted some aspects of real tanks. This is unjust. I want a 155 mm cannon on my shield and I want to dual wield 50 caliber machine guns. Real tanks get all the fun

Arnock
