2009-03-12 21:14:31
From the new build: Aura Mastery now causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%.
Holy paladins are already almost unstoppable in arena at the moment, and this change seems bizarrely overpowered. Not being able to silence or interrupt a paladin (or anyone in his/her party) is game breaking. Is there something I'm missing? Otherwise I fear that all arena matches will just degenerate to every team being forced to use a holy pally to compete, and even the matches that do use pallies lasting an incredibly long time.
Formerly Lupe
Achievements cause terrorism: http://img368.imageshack.us/img368/3872/flagterrorby4.jpg
Holy paladins are already almost unstoppable in arena at the moment, and this change seems bizarrely overpowered. Not being able to silence or interrupt a paladin (or anyone in his/her party) is game breaking. Is there something I'm missing? Otherwise I fear that all arena matches will just degenerate to every team being forced to use a holy pally to compete, and even the matches that do use pallies lasting an incredibly long time.
Formerly Lupe
Achievements cause terrorism: http://img368.imageshack.us/img368/3872/flagterrorby4.jpg

Luphrek
