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Aura Mastery seems grossly overpowered.
From the new build: Aura Mastery now causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%.

Holy paladins are already almost unstoppable in arena at the moment, and this change seems bizarrely overpowered. Not being able to silence or interrupt a paladin (or anyone in his/her party) is game breaking. Is there something I'm missing? Otherwise I fear that all arena matches will just degenerate to every team being forced to use a holy pally to compete, and even the matches that do use pallies lasting an incredibly long time.
Formerly Lupe

Achievements cause terrorism: http://img368.imageshack.us/img368/3872/flagterrorby4.jpg
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Luphrek
Re: Aura Mastery seems grossly overpowered.
Please make sure to do PTR testing to gather necessary data for feedback posts. Also please see the stickies at the top of this forum on guidelines for providing quality feedback about changes.
Dresorull
Blizzard QA
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Dresorull