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[feedback] color blind mode
I am excited for the upcoming 3.1 color blind feature addition. My color limitations have only been in differentiating the color between rare and epic and the combo points for rogues.

I have been involved with assisting color blind players with addons for around 2 years. My colorblindpkg addon has been well received since it was released with WoW 2.3. The most request improvement was to have hostility text displayed for a selected target.

I have spent a some time with PTR 0.1.0 (9626) & (9637) builds. After supporting the color deficient WoW players for quite some time, I offer the following feedback. The overall WoW v3.1 color blind mode changes are thought out and have had a needed and proven usefulness. The rogue combo points will should to be changed for color blind mode before releasing 3.1 to have color blind functionality complete.
* Tooltip tem rarity: It worked as expected. I am parcel to seeing the rarity text displayed after the items name. A minor change/improvement would be to have rarity text displayed in the same color as the items text. This better highlights and connects the rarity text to the item even if the player is only able to see the connection by similar shading.
* Money Coins: Are nicely changed for both displaying and entering money values as of 9637 build. I would add my support behind what others have posted, that it would be nice to have the OPTION to leave coins left as icons but still use the rest of the color blind features. My users have liked having the money icons with each coin also displaying a G,S,C letters on the coin icon.
* Rogue combo points: Still needs to changed from red to something like white.
* Gem slots: Nicely done
* Craft Trades item skill-up indicators: I like the '+' indicators. I opted to enclose the '+' with "{}" to differentiate from the enclosing "[ ]" for number of items that can be created. This is a H.I. design issue, but I just wanted to point it out.
* Quest Levels: The quest level number is useful, but the likelihood of gaining experience text indicator is more useful and gives a textual indication to represent the current color of the quest being displayed. So far '+' indicators has also been found to work in the quest log.
* Target hostility: The hostility text line addition to the tooltip popup frame is great. From the feedback I have received, users also want a textual hostility displayed in the Targets Frame. I would suggest anywhere that the "GetDifficultyColor" function results are displayed in TargetFrame that a textual difficulty label text also be displayed in color blind mode. Another textual label may also be needed for the UnitClassification displayed in TargetFrame.

Another thing to consider is the overall naming of this feature. Although this color blind mode is designed to help players who are colorblind, I have found other players who really like having the additional textual displayed. So here is a challenge to anyone out there to come up with a better mode name then color blind to describe these expanded textual information additions.

Besides the color blind mode feature, I look forward to all the rest of the new features to be in the 3.1 release.

Brian


related urls:
http://forums.worldofwarcraft.com/thread.html?topicId=15443449762
http://forums.worldofwarcraft.com/thread.html?topicId=15230880034
http://realisticsoftware.com/pages/wow/colorblindpkg.html
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Corelgun
Re: [feedback] color blind mode
This is great feedback, thanks for preparing it.
Dresorull
Blizzard QA
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Dresorull