2009-03-05 23:47:56
Apparent Bugs (or possibly undocumented notes?) Please confirm either way if these should be occuring.
1. For some players, Drain Soul is only ticking 4 times, instead of 5. This may be linked to haste, since it seems like higher haste rating players report it happening more often, though this could be a coincidence.
2. Unstable Affliction now appears to be limited to being active on a single target at a time. There is no mention of this change in the tooltip or patch notes.
3. Conflagrate states that it will do damage "equal to 15 seconds of your Immolate or 6 seconds of your Shadowflame". At present there are two issues:
a. When both debuffs are present on the target, it takes the one with the shorter duration, rather than the one which will produce the largest effect.
b. The damage is not, in fact equal to 15 seconds of the caster's Immolate spell (when Immolate would be applicable rather than Shadowflame). Over 15 seconds, Immolate ticks 5 times. Conflagrate produces less damage than 5 ticks of Immolate would. The issue appears to be various talents/glyph that increase the damage "your Immolate" does, without correspondingly increasing the output from Conflagrate. Either this is a bug and Conflagrate isn't doing it's correct damage, or the tooltip should be clarified.
4. Training Dummys can be drained for Soul Shards.
Feedback
1. ISL (which is in theory the "destro raid buff") is in a position where to take it in a deep destro build you need to give up either Suppression or Demonic Aegis. This means it will be largely overlooked. Might I suggest trimming Destro talents deep in the tree a bit, such as making Shadow and Flame and Fire and Brimstone 3 point talents, then reducing Soul Leech to a 1 or 2 pointer and Imp Soul Leech to either one point (If SL becomes two) or leaving it at 2 (If SL becomes one). Specifically, changes would need to happen somewhere in deep destro in order to avoid making FG/Ember even better than it already is.
2. Pandemic needs to cause 200% damage crits, in one manner or another. Doing this brings all three trees to relatively similar DPS, at least close enough to make personal preference an important deciding factor.
Anyone have any other Warlock specific bugs they've noticed, or any constructive feedback? I intend to update this post over time should it get some replies, in the hopes that if we're all talking in one place, we might get some blue attention.
1. For some players, Drain Soul is only ticking 4 times, instead of 5. This may be linked to haste, since it seems like higher haste rating players report it happening more often, though this could be a coincidence.
2. Unstable Affliction now appears to be limited to being active on a single target at a time. There is no mention of this change in the tooltip or patch notes.
3. Conflagrate states that it will do damage "equal to 15 seconds of your Immolate or 6 seconds of your Shadowflame". At present there are two issues:
a. When both debuffs are present on the target, it takes the one with the shorter duration, rather than the one which will produce the largest effect.
b. The damage is not, in fact equal to 15 seconds of the caster's Immolate spell (when Immolate would be applicable rather than Shadowflame). Over 15 seconds, Immolate ticks 5 times. Conflagrate produces less damage than 5 ticks of Immolate would. The issue appears to be various talents/glyph that increase the damage "your Immolate" does, without correspondingly increasing the output from Conflagrate. Either this is a bug and Conflagrate isn't doing it's correct damage, or the tooltip should be clarified.
4. Training Dummys can be drained for Soul Shards.
Feedback
1. ISL (which is in theory the "destro raid buff") is in a position where to take it in a deep destro build you need to give up either Suppression or Demonic Aegis. This means it will be largely overlooked. Might I suggest trimming Destro talents deep in the tree a bit, such as making Shadow and Flame and Fire and Brimstone 3 point talents, then reducing Soul Leech to a 1 or 2 pointer and Imp Soul Leech to either one point (If SL becomes two) or leaving it at 2 (If SL becomes one). Specifically, changes would need to happen somewhere in deep destro in order to avoid making FG/Ember even better than it already is.
2. Pandemic needs to cause 200% damage crits, in one manner or another. Doing this brings all three trees to relatively similar DPS, at least close enough to make personal preference an important deciding factor.
Anyone have any other Warlock specific bugs they've noticed, or any constructive feedback? I intend to update this post over time should it get some replies, in the hopes that if we're all talking in one place, we might get some blue attention.

Schadrach
