2008-09-03 15:03:59
In order of importance:
Step 1) Replace the invisible threat components for all of our abilities with actual damage.
Step 2) Allow taunting in some way, shape, or form as a pseudo-CC.
Step 3) Give us some mitigation against magic damage. No, Improved Defensive Stance doesn't count, because even with the above changes, I'm still going to pvp primarily in battle or berzerker stance. Spell Reflect is great, but it's not enough on its own.
That's all. We don't need anything fancy. We've seen other tanks that have competitive damage and the game isn't broken. Every other class has abilities that take control away from my character - this has traditionally been the reason to keep Taunt out of pvp, but it's a transparent excuse. It doesn't even totally incapacitate the target for the duration - simply shifts his focus. This isn't NEEDED, but it's the built-in CC for warriors that's ready to go as soon as you're ready to examine its use in pvp. Finally, a way to reduce damage against casters is probably the least needed since we've been learning to deal with it since the game's release, but that doesn't mean that having a little edge isn't worthwhile. Even if you add more damage into our abilities, we're still losing dps by wearing a shield, so give us some survivability as part of the trade.
Simple, obvious stuff, yeah? Nothing too groundbreaking, I know. Potentially unbalanced? Turn those knobs you keep talking about.
Step 1) Replace the invisible threat components for all of our abilities with actual damage.
Step 2) Allow taunting in some way, shape, or form as a pseudo-CC.
Step 3) Give us some mitigation against magic damage. No, Improved Defensive Stance doesn't count, because even with the above changes, I'm still going to pvp primarily in battle or berzerker stance. Spell Reflect is great, but it's not enough on its own.
That's all. We don't need anything fancy. We've seen other tanks that have competitive damage and the game isn't broken. Every other class has abilities that take control away from my character - this has traditionally been the reason to keep Taunt out of pvp, but it's a transparent excuse. It doesn't even totally incapacitate the target for the duration - simply shifts his focus. This isn't NEEDED, but it's the built-in CC for warriors that's ready to go as soon as you're ready to examine its use in pvp. Finally, a way to reduce damage against casters is probably the least needed since we've been learning to deal with it since the game's release, but that doesn't mean that having a little edge isn't worthwhile. Even if you add more damage into our abilities, we're still losing dps by wearing a shield, so give us some survivability as part of the trade.
Simple, obvious stuff, yeah? Nothing too groundbreaking, I know. Potentially unbalanced? Turn those knobs you keep talking about.

Skarre
