2008-09-22 23:51:33
Plenty of questions still unanswered, and each day brings us that much closer to launch. I'll keep this concise, these shouldn't be too overwhelming.
-What is the vision for the arms tree?
-How do you feel about the heavily random nature of the arms tree?
-How do you feel about the function of battle stance, and the fluidity of dancing?
-WHAT do you feel is the function of battle stance compared to berserker stance?
-Is the stance mechanic as a whole being evaluated, or has it ever been evaluated over the course of this beta?
-Why does bladestorm have a self-CC element? Why doesn't it remove CC, stuns, snares or roots on use? Will this be reconsidered?
-Are there any plans to make the improved charge and improved heroic strike talents not bad? Less bad?
-Do you feel strength of arms is strong(lulz) or interesting enough for its position in the tree? I've suggested changing it into a strength-->crit rating conversion talent, any opinion on that?
-Why was enrage's bonus damage reduced so severely? Would you consider allowing deathwish to stack again now that the bonus is so low?
-Does the hamstring glyph stack with the improved hamstring talent?
-Have you looked at the math supplied by Torgal and company that demonstrates titans grip isn't such a massive increase as you think it is? If their numbers are correct, then what is your stance?
-You say you don't want any single talent point giving a 10% damage increase (as for example.) On 25-man Kel'thuzad and Sapphiron last night, mortal strike amounted to approximately 17% of my total damage done. On Sapphiron, slam was approximately 40% of total damage. Will mortal strike, bloodthirst or improved slam be nerfed based on your talent budgeting?
-Do you see the glyph of resonating power (Increases the maximum targets affected by your Thunder Clap ability by 4) as being mandatory for tanking? If yes, do you feel that's acceptable? If no, why not?
-Can you offer an approximation of the proc rate/PPM on furious attacks?
-Are there any plans to make unending fury not bad? Less bad? Seriously, it's really really bad.
-Do you feel that Vigilance is currently worth the talent point? If no, what is being done to fix it?
-Damage shield is, according to some very basic testing, not generating threat from damage dealt. Can you confirm this? If so, is this intended?
-Are there any plans to buff revenge baseline so that it's worth injecting into rotations for protection?
-Do you feel that shockwave is, or should be, our be-all answer to AoE threat generation? Is there any chance of lowering the cooldown?
-Is it possible to give Disarm the same functionality as rogue's Dismantle, or at least, the removed Shield Break skill?
-Do you feel heroic throw is strong or interesting enough for a level 80 skill?
-The devs seem to have originally planned several means for warriors to interact with the new enrage mechanics. Will enraged regeneration and the rend bonus be all that we see for the expansion, or is more being considered? Specifically, enraged assault.
-While you're doing numbers passes, any chance of restoring flurry to its original 30% bonus? Compare it to shamans flurry and it's clearly underbudgeted.
- Do you see what I did there? --------------------^
-Will we be seeing any sort of "good raid-slave" bonus for warriors who take rampage, given the overwhelming presence of feral druids across the raiding scene?
-Why was the healing component of bloodthirst nerfed?
Any response at all would be appreciated, even if it's just as brief as the questions themselves. I know hell's gotta be breaking loose in there by now.
Full rage bar IRL
The sky is not f***ing purple.
-What is the vision for the arms tree?
-How do you feel about the heavily random nature of the arms tree?
-How do you feel about the function of battle stance, and the fluidity of dancing?
-WHAT do you feel is the function of battle stance compared to berserker stance?
-Is the stance mechanic as a whole being evaluated, or has it ever been evaluated over the course of this beta?
-Why does bladestorm have a self-CC element? Why doesn't it remove CC, stuns, snares or roots on use? Will this be reconsidered?
-Are there any plans to make the improved charge and improved heroic strike talents not bad? Less bad?
-Do you feel strength of arms is strong(lulz) or interesting enough for its position in the tree? I've suggested changing it into a strength-->crit rating conversion talent, any opinion on that?
-Why was enrage's bonus damage reduced so severely? Would you consider allowing deathwish to stack again now that the bonus is so low?
-Does the hamstring glyph stack with the improved hamstring talent?
-Have you looked at the math supplied by Torgal and company that demonstrates titans grip isn't such a massive increase as you think it is? If their numbers are correct, then what is your stance?
-You say you don't want any single talent point giving a 10% damage increase (as for example.) On 25-man Kel'thuzad and Sapphiron last night, mortal strike amounted to approximately 17% of my total damage done. On Sapphiron, slam was approximately 40% of total damage. Will mortal strike, bloodthirst or improved slam be nerfed based on your talent budgeting?
-Do you see the glyph of resonating power (Increases the maximum targets affected by your Thunder Clap ability by 4) as being mandatory for tanking? If yes, do you feel that's acceptable? If no, why not?
-Can you offer an approximation of the proc rate/PPM on furious attacks?
-Are there any plans to make unending fury not bad? Less bad? Seriously, it's really really bad.
-Do you feel that Vigilance is currently worth the talent point? If no, what is being done to fix it?
-Damage shield is, according to some very basic testing, not generating threat from damage dealt. Can you confirm this? If so, is this intended?
-Are there any plans to buff revenge baseline so that it's worth injecting into rotations for protection?
-Do you feel that shockwave is, or should be, our be-all answer to AoE threat generation? Is there any chance of lowering the cooldown?
-Is it possible to give Disarm the same functionality as rogue's Dismantle, or at least, the removed Shield Break skill?
-Do you feel heroic throw is strong or interesting enough for a level 80 skill?
-The devs seem to have originally planned several means for warriors to interact with the new enrage mechanics. Will enraged regeneration and the rend bonus be all that we see for the expansion, or is more being considered? Specifically, enraged assault.
-While you're doing numbers passes, any chance of restoring flurry to its original 30% bonus? Compare it to shamans flurry and it's clearly underbudgeted.
- Do you see what I did there? --------------------^
-Will we be seeing any sort of "good raid-slave" bonus for warriors who take rampage, given the overwhelming presence of feral druids across the raiding scene?
-Why was the healing component of bloodthirst nerfed?
Any response at all would be appreciated, even if it's just as brief as the questions themselves. I know hell's gotta be breaking loose in there by now.
[ Post edited by Caargon ]
Full rage bar IRL
The sky is not f***ing purple.

Caargon
