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Orc Racial: Hardiness & New stun mechanics.
I was wondering if blizzard plans on changing hardiness to mesh with the new mechanics. Currently it's 15% chance to resist stuns, however the game is moving towards reduced durations. The racial now feels out of place.

Hardiness has a long history, and has been heavily nerfed down from it's origional 25% stun resist. I was hoping that it could be changed to be in line with the new mechanics of duration reduction. In addition, if you take the nerfed rate of 15%, you aren't even looking at a one second reduction on a hammer of justice (it'd be .9 seconds) or a Kidney shot, which seems underwhelming. Could we have our old 25% reduction back, only as a duration modifier and see how it goes?
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Dreadriot
Re: Orc Racial: Hardiness & New stun mechanic

Q u o t e:
I was wondering if blizzard plans on changing hardiness to mesh with the new mechanics. Currently it's 15% chance to resist stuns, however the game is moving towards reduced durations. The racial now feels out of place.

Hardiness has a long history, and has been heavily nerfed down from it's origional 25% stun resist. I was hoping that it could be changed to be in line with the new mechanics of duration reduction. In addition, if you take the nerfed rate of 15%, you aren't even looking at a one second reduction on a hammer of justice (it'd be .9 seconds) or a Kidney shot, which seems underwhelming. Could we have our old 25% reduction back, only as a duration modifier and see how it goes?



Hardiness is being changed to a 15% duration reduction on stuns. In fact, the next update (not today's) will have a large number of changes to racials.
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Kalgan
Re: Orc Racial: Hardiness & New stun mechanic

Q u o t e:


Very nice change imo. Interesting to see how racials will change. Trolls need some loving imo =p


Trolls did gain The Voodoo Shuffle. I'll elaborate later.
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Kalgan
Re: Orc Racial: Hardiness & New stun mechanic
Changes that should be in the next beta push. Bear in mind that some of these may change somewhat or entirely, and there may also be other changes coming in subsequent pushes:

Orc
- Hardiness now reduces the duration of stun effects by 15%


Troll
- Racial Passive "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!

- Berserking: no longer has an activation cost of energy/rage/etc


Draenei
- Gift of the Naaru: now scales based on the higher of either the caster's Attack Power or Spell Power

- Shadow Resistance: reduces the chance to be hit by Shadow spells by 2%


Dwarf
- Frost Resistance: reduces the chance to be hit by Frost spells by 2%

- Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5.


Undead
- Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials)

- Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity).


Night Elf
- Quickness: reduces the chance to be hit by melee or ranged attacks by 2%

- Nature Resistance: reduces the chance to be hit by Nature spells by 3%


Tauren
- Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear

- Nature Resistance: reduces the chance to be hit by Nature spells by 2%


Gnome
- Escape Artist: the freeing effect can no longer be resisted

- Arcane Resistance: reduces the chance to be hit by Arcane spells by 2%


Blood Elf
- Mana Tap: ability removed (partially integrated into Arcane Torrent)

- Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect)

- Magic Resistance: reduces the chance to be hit by spells by 2%


Human
- Perception: changed to a passive, now grants one character level of passive stealth detection

- Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown

- Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality)

- The Human Spirit: spirit bonus lowered to 5%

[ Post edited by Kalgan ]

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Kalgan
Re: Orc Racial: Hardiness & New stun mechanic

Q u o t e:


Yeah I have to agree WOTF should be less time on fears/charms.

Also you forgot to change draenei's shadow resist to 1% less chance to be hit by shadow like the undead.


Yep, I forgot to list the Draenei Shadow resist change (-2% chance for shadow spells to hit you)

I also forgot to list that the lasting immunity has been removed from WotF

Also forgot to add Mace Specialization for Dwarves and magic resistance for BE

This is what happens when the forum times me out and loses my post, and I quickly retype it all. :/

[ Post edited by Kalgan ]

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Kalgan
Re: Orc Racial: Hardiness & New stun mechanic

Q u o t e:
Wait, so... did Humans lose sword/mace spec (expertise), or is this just not a concise list?

-T


It's only a list of changes, anything not mentioned didn't change.
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Kalgan