2008-07-17 20:25:40
* Updated 09/08/2008 following build 8905. New additions are bold and underlined. Any removals or changes will be indicated in italics.
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Welcome to the World of Warcraft: Wrath of the Lich King Beta Test. The list below contains information on the current available content for testing and general information. This information is subject to change. Alpha testers should note that your characters have been temporarily locked out. In a few weeks time, we will unlock these characters and you will be able to continue to level them. Please visit the Beta forums to submit feedback and discuss the expansion development with others. http://beta.worldofwarcraft.com/forums
General
Racial Abilities
Known Issues
World Environment: Zones
Dungeons
Classes
Druids
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Welcome to the World of Warcraft: Wrath of the Lich King Beta Test. The list below contains information on the current available content for testing and general information. This information is subject to change. Alpha testers should note that your characters have been temporarily locked out. In a few weeks time, we will unlock these characters and you will be able to continue to level them. Please visit the Beta forums to submit feedback and discuss the expansion development with others. http://beta.worldofwarcraft.com/forums
General
- The continent of Northrend is now available! To travel there, visit one of four transportation masters in either Orgrimmar, Undercity, Stormwind Harbor,or Menethil Harbor.
- The floating magical city of Dalaran is now available!
- The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance.
- The all new Achievement System has been implemented.
- Transportation between Howling Fjord and Borean Tundra can be found at the Tuskarr villages in those zones.
- The level cap is currently set to 80.
- Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
- Spell casting and spell channeling pushback has been changed to the following:
- When casting a spell:
- The first and second hit will add .5 secs each to the cast time.
- All hits after the second will have no effect.
- The first and second hit will add .5 secs each to the cast time.
- When channeling a spell:
- The first and second hit reduces current duration by 25% of total duration each.
- All hits after the second will have no effect.[/u][/b]
- The first and second hit reduces current duration by 25% of total duration each.
- When casting a spell:
- Spellpower:
- All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
- For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
- Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
- All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
- NPC Transportation Locations
- Horde:
- Undercity to Vengeance Landing (Howling Fjord)
- Orgrimmar to Warsong Hold (Borean Tundra)
- Undercity to Vengeance Landing (Howling Fjord)
- Alliance:
- Menethil Harbor to Valgarde (Howling Fjord)
- Stormwind Harbor to Valiance Keep (Borean Tundra)
- Menethil Harbor to Valgarde (Howling Fjord)
- Horde:
Racial Abilities
- Arcane Torrent (Blood Elf) global cooldown removed.
Known Issues
- The current patch notes are incomplete, but will be progressively more comprehensive in each patch.
- All classes are currently undergoing a balancing pass of all talent trees.
World Environment: Zones
- The following zones are available for testing: Howling Fjord, Borean Tundra, Dragonblight, Grizzly Hills, Sholazar Basin, Storm Peaks, and Zul’Drak,.
Dungeons
- The following dungeons are available for testing:
- Howling Fjord: Utgarde Keep (70-72)
- Borean Tundra: The Nexus (70-72)
- Borean Tundra: The Oculus (80)
- Borean Tundra: The Nexus - Heroic (80)
- Caverns of Time: Stratholme (80)
- Dragonblight: Azjol-Nerub (72-74)
- Grizzly Hills: Drak’Tharon Keep (74-76)
- Howling Fjord: Utgarde Pinnacle (80)
- Storm Peaks: The Halls of Stone (77-79)
- Storm Peaks: The Halls of Lightning (80)
- Howling Fjord: Utgarde Keep (70-72)
Classes
- All Classes are available for play. Spells and talents will be available for testing past 70.
- The Death Knight Hero class is now available for play.
- Death Knights will now start with 0 talent points at level 55.
- Creating a new Death Knight will start you at level 55 in Eastern Plaguelands.
- The Death Knight start zone, Acherus, the Ebon Hold, is fully implemented and is located in the Eastern area of Eastern Plaguelands.
- Death Knight spells that cost runes will now display the rune cooldowns on the spell buttons.
- Death Knight damage has been decreased on almost all of their abilities.
- Death Knights will now start with 0 talent points at level 55.
Druids
- Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.
- Celestial Focus (Balance): The stun proc now works with Starfall. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.
- Challenging Roar now has a 3 minute cooldown, reduced from 10 minutes.
- Control of Nature (Balance) has been removed.
- Entangling Roots: Can now be used indoors.
- Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.
- Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.
- Feral Charge (Feral): Can now be used in Cat form.
- Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.
- Feral Swiftness: The movement speed buff can now be used indoors.
- Focused Starlight (Balance): is now Nature's Majesty (Balance): Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4/6%.
- Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
- Furor (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
- Hurricane: No longer has a cooldown (was 1 minute).
- Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.
- Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.
- Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
- Mangle (Feral): Now increases the damage done by Maul in addition to Shred.
- Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up from tier 5.
- Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
- Nature's Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish,Entangling Roots, Wrath and Cyclone.
- Nature's Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
- Nature's Grasp (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc.
- Nature's Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.
- New Spell: Revive - Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
- New Talent - Genesis (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
- New Talent - Improved Insect Swarm (Balance): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.
- New Talent - Mother Bear (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
- New Talent - Natural Reaction (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.
- New Talent - Nature's Splendor (Balance): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.
- Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
- Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
- Remove Curse can now be used in Tree of Life form.
- Soothe Animal can now be used on Dragonkin as well as Beasts.
- Soothe Animal is now instant cast.
- Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature's Reach.
- Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
[ Post edited by Nethaera ]
